Kōkiri Lab
Kōkiri Lab
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Log a world test

Name your world, say what system you're modelling, what you tested, and what happened. Setup guide

Your first world/system test

A system model is a world with rules that connect to each other — resources to population, water quality to fish, wetlands to settlement health. Testing it means finding out what those rules actually produce, not just what you designed them to do.

  1. Name your world

    Give it an identity — even a working title helps you track versions.

  2. Pick a system type

    Navigation, ecosystem, trade, settlement, survival — or describe your own.

  3. Decide what you're testing

    One question: what happens if this resource runs out? What if this route is blocked?

  4. Run it

    Play it through on paper, with friends, or as a simple digital model.

  5. Record what happened

    Not what you expected — what actually occurred, including surprises.

  6. Write your version

    Version 1, 2, 3 — so you can trace what changed between tests.

Tips & safety

  • Nothing surprising happened?: That's still useful — it tells you the system is stable under that test.
  • Keep it playable: A world only a few people understand is hard to test — simpler rules are often stronger.
  • Cost: Paper, dice, and counters — under $10, or free if you already have them.

Show, don't just tell

Example world test

World
Flooded Valley v3
System
Ecosystem / restoration model
Outcome
Trading route removed — players cooperated more

What actually happened when tested, not just what was designed.

Borrowed from MaramaTrap's example-photo pattern — works for every platform.

Pick your quest

Choose a mission, or design freely with no constraint.