Kōkiri Lab · Community science · AraQuest
About the science
Systems, not just settings
A world becomes a system when its parts connect — a resource running out changes what players can do; a blocked route changes who trades with whom. Testing means finding out what those connections actually produce, then recording what happened, not just what you expected when you designed it.
Good to know
Systems, not just settings
The interesting part is how one part of your world affects another, not just what it looks like.
Test before you polish
A rough version that reveals a problem is worth more than a beautiful one that hides it.
Data & privacy
- Location nicknames only — not street addresses.
- No leaderboards — we show community distributions, not individual rankings.
- Browser-local ID — optional contributor ID ties tests to this device for My worlds.
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The same fair-testing habits work across platforms — honest notes, repeat visits, no street addresses.
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